Spiral VR
VR football application originally developed as a class project and later expanded for academic research. Features realistic throwing mechanics, scoring, configurable defensive pressure, and experimental aim-assistance conditions.
I'm a Computer Science student at UNC Wilmington, with a focus on
software engineering, virtual reality, and full-stack development. As a
Research Assistant, I build VR applications in Unity and C# for academic
studies.
Outside of research, I'm currently building a
full-stack web application to deepen my understanding of how frontend
applications, backend APIs, and databases work together.
VR football application originally developed as a class project and later expanded for academic research. Features realistic throwing mechanics, scoring, configurable defensive pressure, and experimental aim-assistance conditions.
VR interaction study designed to compare multiple input methods, including controller-based grabbing, direct hand interaction, and a virtual hammer. Includes bombs, difficulty settings, and configurable interaction conditions.
Full-stack study application for organizing notebooks and flashcards. Currently in development, with plans to use saved notes to generate quizzes, tests, and additional study materials.
I develop virtual reality applications in Unity and C# for academic studies. I work closely with faculty to understand what each study needs and turn those requirements into working software. Most of my time is spent building and refining interaction systems, experimental conditions, and features that support data collection. The role has given me a chance to take ownership of several VR projects and improve how I structure and build larger Unity applications over time.
C#
JavaScript
Unity
ASP.NET Core
Entity Framework Core
React
Tailwind CSS
PostgreSQL
Git / GitHub
REST APIs
VR / XR Development
Game Development
Full-Stack Development