Hayes Meekins

GitHub

LinkedIn

I'm a Computer Science student at UNC Wilmington, with a focus on software engineering, virtual reality, and full-stack development. As a Research Assistant, I build VR applications in Unity and C# for academic studies.

Outside of research, I'm currently building a full-stack web application to deepen my understanding of how frontend applications, backend APIs, and databases work together.

Projects

Spiral VR

VR football application originally developed as a class project and later expanded for academic research. Features realistic throwing mechanics, scoring, configurable defensive pressure, and experimental aim-assistance conditions.

Whack A Mole

VR interaction study designed to compare multiple input methods, including controller-based grabbing, direct hand interaction, and a virtual hammer. Includes bombs, difficulty settings, and configurable interaction conditions.

Blockly Coding environment

VR visual programming environment built upon the existing CodeVR project using Blockly. Extended the application with new programming blocks for lists, loops, and mathematical operations, along with a new task interface. Integrated an AI coding assistant that helps users complete programming tasks, with three configurable assistance levels that determine how much guidance the assistant provides.

Learnaptic

Full-stack study application for organizing notebooks and flashcards. Currently in development, with plans to use saved notes to generate quizzes, tests, and additional study materials.

Experience

Research Assistant

UNC Wilmington

Feb 2026 - Present

I develop virtual reality applications in Unity and C# for academic studies. I work closely with faculty to understand what each study needs and turn those requirements into working software. Most of my time is spent building and refining interaction systems, experimental conditions, and features that support data collection. The role has given me a chance to take ownership of several VR projects and improve how I structure and build larger Unity applications over time.

Skills

Languages

C#

HTML

CSS

JavaScript

Frameworks & Technologies

Unity

ASP.NET Core

Entity Framework Core

React

Databases & Tools

PostgreSQL

Git / GitHub

REST APIs

Focus Areas

VR / XR Development

Game Development

Full-Stack Development